3D Digital Humanities

Through modern computer graphics, the ViDi Center for Digital Visualization addresses 3D visual experiences, reconstruction, and animation of cultural environments. This session will describe the state-of-the-art in computer visual simulations, especially as they relate to human environments that pose significant and interesting questions for the Humanities. The second half of the session will be devoted to specific case studies in natural and ancient lighting, and the visual re-population of prehistoric human environments. Problem areas suggested by the participants are particularly welcome for discussion.

Instructor: Norm Badler, Penn

About the Instructor- Norman I. Badler is the Rachleff Professor of Computer and Information Science at the University of Pennsylvania. He received his BA in Creative Studies Mathematics from the University of California Santa Barbara in 1970, his MSc in Mathematics from the University of Toronto in 1971, and his PhD in Computer Science from the University of Toronto in 1975. He served as the Senior Co-Editor for the Journal Graphical Models for 20 years and presently serves on the Editorial Boards of several other Journals including Presence. His research involves developing software to acquire, simulate, animate and control 3D computer graphics human body, face, gesture, locomotion, and manual task motions, both individually and for heterogeneous groups. He has supervised or co-supervised 62 PhD students, many of whom have become academics or researchers in the movie visual effects and game industries. He is the founding Director of the SIG Center for Computer Graphics, the Center for Human Modeling and Simulation, and the ViDi Center for Digital Visualization at Penn. He has served Penn as Chair of the Computer & Information Science Department (1990-94) and as the Associate Dean of the School of Engineering and Applied Science (2001-05).

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