Controlled Chaos: Roleplaying Revolution in Southeast Texas – Brendan Gillis

“We were acting more like the Paris Commune than the American Revolution,” a particularly perceptive student noted after a chaotic class session in Fall 2021.  Our upper-division history course on the revolutionary era was nearing the midpoint of a four-week unit given over to Patriots, Loyalists, and Revolution in New York City, 1775-1776, a roleplaying game in the Reacting to the Past series.1 By this point, the students to whom…

Harnessing Competitiveness for Good in RTTP Games – Brett Palfreyman 

As a historian at a small college, I have the privilege of branching out beyond my area of specialization to teach courses in different regions, time periods, and themes. I have overseen Reacting to the Past (RTTP) games that recreate debates over the merits of democracy in Ancient Athens or discussions about the validity of the scientific method outlined in Charles Darwin’s Origin of Species. But, as an Early Americanist,…

Challenging Myths through Gameplay: Reacting to the Past and Popular Ideology in the Classroom – Joshua J. Jeffers

A few years ago, I was teaching the second half of the U.S. history survey course and using the Reacting to the Past game Greenwich Village, 1913.1 My class included a student who had completed the first half of the survey with me where I had used Patriots, Loyalists, and Revolution in New York, and this student had excelled at it, ultimately planning and leading a successful slave revolt, a…

Teaching with Games Roundtable Q&A — Michael LaCombe with the Authors

What can games in general (Reacting To The Past – RTTP – and others) do that other teaching activities and strategies cannot? Many of your comments talk about student engagement, or collaboration, but to what teaching or learning end?  How do you channel or focus engagement into written and oral communication, content knowledge or other course goals? The pedagogical payoffs of a roleplaying game, as with other forms of experiential…