Peter J. Cobb, PhD

Year Graduated2016
Department AffiliationAAMW
DissertationComputational analyses of archaeological ceramics
Current PositionAssistant Professor in the School of Humanities University of Hong Kong
Biographical InformationPeter is an assistant professor in the School of Humanities in the Faculty of Arts at the University of Hong Kong. He helps lead the Ararat Plain Southeast Archaeological Project (APSAP) together with the Armenian Institute of Archaeology and Ethnography. His research focuses on the Late Bronze and Iron Ages (ca 1600–600 CE) of the Eastern Mediterranean and ancient Southwest Asia (aka the Ancient Near East). Peter examines the past through landscape archaeology and ceramics analysis frameworks.
Recent Publications“Theoretical Foundations for Archaeological Pedagogy with Digital 3D, Virtual, Augmented, and Mixed Reality Technologies” in Journal of Archaeology and Education 8 (2024)
https://digitalcommons.library.umaine.edu/jae/vol8/iss1/1

“Incorporating Publication into Graduate Seminars: A Case Study with Digital Reviews in Archaeology,” Advances in Archaeological Practice (October 2023)
http://doi.org/10.1017/aap.2023.18

“Large Language Models and Generative AI, Oh My! Archaeology in the Time of ChatGPT, Midjourney, and Beyond” in Advances in Archaeological Practice 22 (September 2023)
https://www.cambridge.org/core/journals/advances-in-archaeological-practice/article/large-language-models-and-generative-ai-oh-my/314BA1339E6908606B90202C0DEF266E

“Immersing in Mesopotamia Virtual Reality Site Tours in the Remote Classroom” in Near Eastern Archaeology 86/3 (September 2023)
Abstract
Immersive technologies and 3D modeling hold the potential for improving how we teach students about archaeological topics, especially the spatial and visual aspects of the past. This article presents a rapid exploratory pilot experiment that deployed virtual reality (VR) devices for remote group tours of sites within an introductory Mesopotamian archaeology university course. Creating the 3D models of the sites took the most time, so it is hoped that future publication norms will encourage the direct sharing of models for reuse. Through student interviews, the authors found that students could remember and explain the spatial layouts of the sites presented in VR better than those presented by traditional means. Students also informed about challenges with using the technology and their enjoyment of interacting with the sites and other students in this new way. Future archaeological teaching with VR will build upon the practical knowledge gained from this initial pilot.
https://www.journals.uchicago.edu/doi/10.1086/725775
Relevant Linkshttps://www.hdt.arts.hku.hk/dr-peter-j-cobb
http://openarchaeology.org/home/index